Abstract
PurposeThis paper aims to focus on the usefulness of a library version of the popular television show Jeopardy as an active learning technique for library instruction.Design/methodology/approachThe review considers the effectiveness of Library Jeopardy as an active learning technique in one‐shot library instruction.FindingsThe benefits arising from the use of Library Jeopardy in the classroom are: it motivates students to actively participate in class and assume more responsibility for learning; it reinforces students' learning of information literacy concepts previously taught, and it adds variety to class sessions by providing a fun environment for instructor and students alike.Practical implicationsThe focus on a game such as Library Jeopardy demonstrates that instruction librarians can reap the benefits of using this active learning technique as an additional mode of instruction.Originality/valueThis paper aids the discussion that educational games can be used as an active learning technique in library instruction.
Subject
Library and Information Sciences
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