Author:
Campos Lourdes,Gonzalez Antonio
Abstract
A new method to solve zero‐sum two‐person games with imprecise values in their matrices of pay‐offs is suggested. The natural lack of precision generated by the use of fuzzy numbers in a fuzzy game requires the use of subjective criteria by the players in the resolution model. We apply a ranking function, the Average Value, which allows the decision makers to take into account their subjectivity. The use of this function raises again the solution of the fuzzy game when two criteria, one for each player, are used.
Subject
Computer Science (miscellaneous),Social Sciences (miscellaneous),Theoretical Computer Science,Control and Systems Engineering,Engineering (miscellaneous)
Reference14 articles.
1. Preface
2. A subjective approach for ranking fuzzy numbers
3. González, A. "Métodos subjetivos para la comparación de números difusos", PhD Thesis,Universidad de Granada, 1987.
4. The mean value of a fuzzy number
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