Author:
Charles Fred,Mead Steven J.,Cavazza Marc
Abstract
Interactive storytelling can be based either on explicit plot representations or on the autonomous behaviour of artificial characters. In such a character‐based approach, the dynamic interaction between characters generates the actual plot from a generic storyline. Characters’ behaviours are implemented through real‐time search‐based planning techniques. However, the top‐down planning systems that control artificial actors need to be complemented with appropriate mechanisms dealing with emerging (“bottom‐up”) situations of narrative relevance. After discussing the determinants that account for the emergence of narrative situations, we introduce additional mechanisms for coping with these situations. These comprise situated reasoning and action repair: we also illustrate the concepts through detailed examples.
Subject
Library and Information Sciences,Computer Science Applications
Reference20 articles.
1. Bonet, B. and Geffner, H. (1999), “Planning as heuristic search: new results”, Proceedings of the European Conference on Planning (ECP’99), pp. 360‐72.
2. Cavazza, M. and Palmer, I. (1999), “Natural language control of interactive 3D animation and computer games”, Virtual Reality, Vol. 4, pp. 85‐102.
3. Cavazza, M., Charles, F. and Mead, S.J. (2001), “Agents’ interaction in virtual storytelling”, Intelligent Virtual Agents 2001 Conference, Madrid.
4. Charles, F., Mead, S.J. and Cavazza, M. (2001), “User intervention in virtual interactive storytelling”, Proceedings of VRIC 2001, Laval.
5. Geib, C. and Webber, B. (1993), “A consequence of incorporating intentions in means‐end planning”, Working Notes – AAAI Spring Symposium Series: Foundations of Automatic Planning: The Classical Approach and Beyond, AAAI Press, Menlo Park, CA.
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Bibliography;Handbook on Interactive Storytelling;2021-07-16
2. Technology as a Practical Art;Philosophy of Technology after the Empirical Turn;2016
3. Bibliography and References;Interactive Storytelling for Video Games;2011
4. Automatic generation of adaptive, educational and multimedia computer games;Signal, Image and Video Processing;2008-10-21