From computer games to interactive stories: interactive storytelling

Author:

Charles Fred,Mead Steven J.,Cavazza Marc

Abstract

Interactive storytelling can be based either on explicit plot representations or on the autonomous behaviour of artificial characters. In such a character‐based approach, the dynamic interaction between characters generates the actual plot from a generic storyline. Characters’ behaviours are implemented through real‐time search‐based planning techniques. However, the top‐down planning systems that control artificial actors need to be complemented with appropriate mechanisms dealing with emerging (“bottom‐up”) situations of narrative relevance. After discussing the determinants that account for the emergence of narrative situations, we introduce additional mechanisms for coping with these situations. These comprise situated reasoning and action repair: we also illustrate the concepts through detailed examples.

Publisher

Emerald

Subject

Library and Information Sciences,Computer Science Applications

Reference20 articles.

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3. Cavazza, M., Charles, F. and Mead, S.J. (2001), “Agents’ interaction in virtual storytelling”, Intelligent Virtual Agents 2001 Conference, Madrid.

4. Charles, F., Mead, S.J. and Cavazza, M. (2001), “User intervention in virtual interactive storytelling”, Proceedings of VRIC 2001, Laval.

5. Geib, C. and Webber, B. (1993), “A consequence of incorporating intentions in means‐end planning”, Working Notes – AAAI Spring Symposium Series: Foundations of Automatic Planning: The Classical Approach and Beyond, AAAI Press, Menlo Park, CA.

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