1. Coefficient of variation;Encyclopedia of Research Design,2010
2. Virtual reality in engineering education: the future of creative learning,2011
3. Aleph Objects (2014), “TAZ 4 user manual”, available at: https://download.lulzbot.com/TAZ/4.0/documentation/2014Q2/manual/TAZ_4_Manual.pdf (accessed 15 September 2022).
4. Learning in virtual reality: effects on performance, emotion and engagement;Research in Learning Technology,2018
5. The social psychology of creativity: a componential conceptualization;Journal of Personality and Social Psychology,1983