Author:
Aguilar-Millan Stephen John
Abstract
Purpose
The purpose of this paper is to examine the links between the practice of gaming and the practice of futures.
Design/methodology/approach
The approach is to isolate the steps involved in game design and compare them with the steps involved in designing a futures project.
Findings
The findings are that there are significant commonalities between the two processes.
Research limitations/implications
The implications are that gaming should be more widely used in the practice of futures.
Originality/value
The value of the piece lies in alerting practitioners to the option of using gaming as a futures tool.
Cited by
1 articles.
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