Gaming the future: a practitioner’s view

Author:

Aguilar-Millan Stephen John

Abstract

Purpose The purpose of this paper is to examine the links between the practice of gaming and the practice of futures. Design/methodology/approach The approach is to isolate the steps involved in game design and compare them with the steps involved in designing a futures project. Findings The findings are that there are significant commonalities between the two processes. Research limitations/implications The implications are that gaming should be more widely used in the practice of futures. Originality/value The value of the piece lies in alerting practitioners to the option of using gaming as a futures tool.

Publisher

Emerald

Subject

Education

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Understanding the challenge of the energy crisis – tackling system complexity with megagaming;Proceedings of the European Conference on Cognitive Ergonomics 2023;2023-09-19

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