The importance of incorporating relevant-added value into esports sponsorships

Author:

Freitas Bruno Duarte AbreuORCID,Contreras-Espinosa Ruth Sofia,Correia Pedro Álvaro PereiraORCID

Abstract

PurposeThis research aims to identify how important it is that brands incorporate relevant-added value into their esports sponsorships.Design/methodology/approachThis exploratory research applied a convergent-parallel mixed method with equal status. Data were collected by interviewing 22 experts in esports sponsorships and having 5,638 esports fans fill out an online survey. SPSS 25 was used to analyze quantitative data and NVIVO 10 to process qualitative data. Each dataset was analyzed separately and then compared with both having the same level of importance.FindingsThe results revealed that all experts considered the creation of relevant-added value as an essential strategy for successful esports sponsorships and the large majority of fans want sponsors to apply this tactic. Interestingly, while the experts mostly emphasized ways to directly benefit the fan-base, the fans prefer that sponsors focus on directly supporting the esports industry.Practical implicationsBrands should incorporate relevant-added value into their esports sponsorships as it greatly decreases fan resistance to the promotional message, catches the fans' attention and engagement much more easily, has a much higher probability of leading to high positive return on investments (ROIs) and makes for a much more cost-effective investment.Originality/valueThe field of esports sponsorships has received little academic attention and the results are highly significant and relevant for all current and potential esports sponsors looking to increase the effectiveness of their esports sponsorships.

Publisher

Emerald

Subject

Marketing,Organizational Behavior and Human Resource Management,Strategy and Management,Drug Discovery,Pharmaceutical Science,Pharmacology

Reference65 articles.

1. AEVI (2018), “Libro blanco de los esports en España”, available at: http://www.aevi.org.es/web/wp-content/uploads/2018/05/ES_libroblanco_online.pdf.

2. BI Intelligence and Elder, R. (2017), “The eSports competitive video gaming market continues to grow revenues & attract investors”, available at: http://www.businessinsider.com/esports-market-growth-ready-for-mainstream-2017-3 (accessed 22 February 2018).

3. Esports spectator motivation,2019

4. Borowy, M. (2012), “Public gaming: eSport and event marketing in the experience economy”, Master Thesis, Simon Fraser University.

5. Addressing integrity and regulatory risks in esports: the responsibility of the whole esports community;Gaming Law Review,2017

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. When pretty hurts: Beauty premia and penalties in eSports;Journal of Economic Behavior & Organization;2024-01

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3