Experiential value and domain-specific innovativeness during freemium game usage: effects on child well-being

Author:

Junior Ladeira Wagner,Oliveira de Santini Fernando,Hoffmann Sampaio Claudio,Araujo Clecio Falcao

Abstract

Purpose In specifically examining uses of freemium applications for children, this study aims to investigate the effects on user well-being after the experiential value by examining the influence of experiential value in terms of domain-specific innovativeness; the impact of domain-specific innovativeness in terms of child well-being; the moderating role of child socialization; and the relevance of contextual variables associated with media exposure during freemium game use. Design/methodology/approach The study is based on a survey of children who had downloaded freemium games on their smartphones. A total of 410 completed questionnaires were collected from children of 9 to 12 years of age. Confirmatory factor analyses and structural equation models were applied to examine and test the study hypotheses. Findings The results indicate that experiential value influences domain-specific innovativeness; domain-specific innovativeness is a significant predictor of well-being; parental materialism and communication with friends significantly moderates domain-specific innovativeness and well-being; and contextual variables do not influence the model. Practical implications Public policy managers should be cognizant of these results and should make every effort to prevent the identified relationships from becoming too strong, given the strong effect of domain-specific innovativeness on child well-being. Originality/value This paper contributes to the extant literature by incorporating experiential value and domain-specific innovativeness variables within a comprehensive model and by accounting for the effects of relevant contextual variables and the moderating role of child socialization.

Publisher

Emerald

Subject

Life-span and Life-course Studies,Economics, Econometrics and Finance (miscellaneous)

Reference52 articles.

1. Young children’s ability to recognize advertisements in web page designs;British Journal of Developmental Psychology,2009

2. The effect of priming materialism on women’s responses to thin-ideal media;British Journal of Social Psychology,2012

3. Work and/or fun: measuring hedonic and utilitarian shopping value;Journal of consumer Research,1994

4. Kids as collectors: a phenomenological study of first and fifth graders;Advances in Consumer Research,1996

5. Consumer innovativeness and its correlates: a propositional inventory for future research;Journal of Business Research,2011

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3