Research protocol for a preliminary evaluation of a gamified tool for adult wellbeing

Author:

Gavin Jacob,Barnes Steven

Abstract

Purpose The purpose of this paper is to outline a research protocol for an initial investigation into the efficacy of an early-development gamified intervention (“Wellbeing Town”) designed with potential end-users with the aim of improving adult wellbeing. Rationale for the proposed research is discussed along with a summary of the planned methodological approach. Design/methodology/approach Preliminary evaluation of “Wellbeing Town” is proposed to begin using a quasi-experiment, pre- vs post-intervention repeated-measures design with follow-up. Evaluation of changes in self-reported wellbeing will be supplemented with an investigation into the extent of self-directed play between post-intervention and follow-up, and its implications for follow-up outcome. Findings As this paper represents a protocol for future evaluation, no data is reported presently. The authors present the protocol for data analysis. Originality/value Once concluded, this study represents an initial evaluation of a gamified tool for adult wellbeing designed in conjunction with potential end-users. Should the game elicit significant improvements to wellbeing when played, proposals for further evaluation and possible future scalability are presented.

Publisher

Emerald

Subject

Health (social science),Pshychiatric Mental Health,Psychiatry and Mental health

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