Entrepreneurship Education and Gamification: An Analysis of Students’ Learning Outcomes

Author:

Bagheri Afsaneh,Alinezhad Amin,Sajadi Seyed Mojtaba

Publisher

Emerald Publishing Limited

Reference78 articles.

1. Learning entrepreneurship with serious games: A classroom approach;arXiv preprint arXiv:1710.04118,2017

2. The effect of gamification on motivation and engagement;The International Journal of Information and Learning Technology,2018

3. A gamified collaborative course in entrepreneurship: Focus on objectives and tools;Computers in Human Behavior Journal,2014

4. Practice makes perfect: Using a computer-based business simulation in entrepreneurship education;Journal of Adult Education,2011

5. Use of simulation and gaming to enhance entrepreneurship;Electronics and Electrical Engineering,2010

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