Virtual reality utility and usefulness in the furniture, fixture and equipment sector: a validation of interactive and distributed immersion

Author:

Prabhakaran AbhineshORCID,Mahamadu Abdul-Majeed,Mahdjoubi LamineORCID,Booth ColinORCID,Aigbavboa Clinton

Abstract

PurposeThe Furniture, Fixture and Equipment (FFE) sector is well placed to leverage virtual reality (VR) technology for competitive and operational advantages; however, the diffusion of VR applications in this sector has followed a steep curve. This study reports on the implementation of two novel VR applications in the FFE sector and also investigates the challenges and benefits associated with their use and adaptability.Design/methodology/approachA sequential exploratory mixed research methodology consisting of three phases was adopted for this study. This included identification of factors that affect/facilitate the implementation of VR (Challenges and Benefits) using experiments during in-house prototyping of VR applications, a rigorous literature review and questionnaire survey to solicit FFE Stakeholder's (n = 117) opinion on the utility and usefulness of the proposed applications and to the understand factors that facilitate and inhibit their implementation in FFE's context, particularly as a design communication and coordination tool.FindingsThe findings of this study revealed that distributed and single-user VR has become essential to digitalising the FFE sector's design communication with improved design communication being regarded as the most important benefit of its use. Conversely, the most critical challenge that inhibits the implementation of these two VR applications in the FFE sector is the perceived cost.Originality/valueThis study provides valuable insight to FFE's stakeholders to devise action plans to mitigate myriad complex and interrelated factors that affect the adoption of virtual reality technology in the FFE sector that are otherwise very hard to understand, and the consequential implementation of any mitigation plans cannot be devised.

Publisher

Emerald

Subject

Management, Monitoring, Policy and Law,Urban Studies,Building and Construction,Renewable Energy, Sustainability and the Environment,Civil and Structural Engineering,Human Factors and Ergonomics

Reference98 articles.

1. Digital transformation in the construction industry: a bibliometric review;Journal of Engineering, Design and Technology,2021

2. Allen, T. (2019), “The skills gap in immersive technology and how we can close it”, available at: https://Medium.Com/@tobyallen/the-Skills-Gap-in-Immersive-Technology-and-How-We-Can-Close-It-4be764aba796 (accessed 3 January 2022).

3. Autodesk (2019), “What you can do with revit”, available at: https://www.autodesk.co.uk/products/revit/architecture (accessed 3 July 2021).

4. Smarter real estate marketing using virtual reality to influence potential homebuyers' emotions and purchase intention;Smart and Sustainable Built Environment,2021

5. Efficient use of mixed reality for BIM system using Microsoft HoloLens;IFAC-Papers Online,2019

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3