Author:
DETHLEFS NINA,CUAYÁHUITL HERIBERTO
Abstract
AbstractNatural Language Generation systems in interactive settings often face a multitude of choices, given that the communicative effect of each utterance they generate depends crucially on the interplay between its physical circumstances, addressee and interaction history. This is particularly true in interactive and situated settings. In this paper we present a novel approach forsituated Natural Language Generationin dialogue that is based onhierarchical reinforcement learningand learns the best utterance for a context by optimisation through trial and error. The model is trained from human–human corpus data and learns particularly to balance the trade-off betweenefficiencyanddetailin giving instructions: the user needs to be given sufficient information to execute their task, but without exceeding their cognitive load. We present results from simulation and a task-based human evaluation study comparing two different versions of hierarchical reinforcement learning: One operates using a hierarchy of policies with a large state space and local knowledge, and the other additionally shares knowledge across generation subtasks to enhance performance. Results show that sharing knowledge across subtasks achieves better performance than learning in isolation, leading to smoother and more successful interactions that are better perceived by human users.
Publisher
Cambridge University Press (CUP)
Subject
Artificial Intelligence,Linguistics and Language,Language and Linguistics,Software
Cited by
12 articles.
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