Infusing an HtDP-based CS1 with distributed programming using functional video games

Author:

MORAZÁN MARCO T.ORCID

Abstract

AbstractA Computer Science introduction course ought to focus on exciting students about the subject matter and on problem solving through the methodical design of programs. An effective way to achieve both is through the development of functional video games. As most students are interested in video games, their development adds an exciting domain to any introduction to programming. This article advocates that an exciting crowning achievement for students in such a course is the design and implementation of a multiplayer distributed video game. By exploiting a domain that is popular with students, they are taught about design principles, communication protocols, and pitfalls in distributed programming. This article puts forth a successfully used design recipe that places distributed programming well within the reach of beginning students and outlines the use of this design recipe in the classroom. For those teaching beginners, this article presents a model for developing their own distributed programming module. The success of the presented methodology is measured through student feedback on their distributed programming experience. The empirical results suggest that the design and implementation of distributed functional video games is effective and well-received by students. Furthermore, the data suggests that the presented methodology fails to exhibit the gender gap common in Computer Science and is effective regardless of the programming experience CS1 students bring to the classroom.

Publisher

Cambridge University Press (CUP)

Subject

Software

Cited by 41 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Introduction to Functional Classes in CS1;Electronic Proceedings in Theoretical Computer Science;2022-07-26

2. Design of Classes I;Electronic Proceedings in Theoretical Computer Science;2022-07-26

3. danceON: Culturally Responsive Creative Computing;Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems;2021-05-06

4. How to make while loops iterative;Proceedings of the 9th Computer Science Education Research Conference;2020-10-19

5. Visual Designing and Debugging of Deterministic Finite-State Machines in FSM;Electronic Proceedings in Theoretical Computer Science;2020-08-24

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3