Abstract
AbstractThis article addresses Guitar Hero and Rock Band gameplay as a developing form of collaborative, participatory rock music performance. Drawing on ethnomusicology, performance studies, popular music studies, gender and sexuality studies, and interdisciplinary digital media scholarship, I investigate the games' models of rock heroism, media debates about their impact, and players' ideas about genuine musicality, rock authenticity, and gendered performance conventions. Grounded in ethnographic research—including interviews, a Web-based qualitative survey, and media reception analysis—this article enhances our understanding of performance at the intersection of the “virtual” and the “real,” while also documenting the changing nature of amateur musicianship in an increasingly technologically mediated world.
Publisher
Cambridge University Press (CUP)
Reference80 articles.
1. McGeary Sean . Recorded interview with the author. Providence, R.I., 6 August 2008.
Cited by
41 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Of Guitar Heroes and Rocksmiths;The Oxford Handbook of Video Game Music and Sound;2024-06-20
2. Players as Rock Stars;Journal of Sound and Music in Games;2024
3. Perceptual Relevance of Haptic Feedback during Virtual Plucking, Bowing and Rubbing of Physically-Based Musical Resonators;Arts;2023-07-07
4. Arts Education and the Learning Sciences;The Cambridge Handbook of the Learning Sciences;2022-04-30
5. Learning Disciplinary Knowledge;The Cambridge Handbook of the Learning Sciences;2022-04-30