Abstract
AbstractPrevious research on design thinking (DT) has focused mainly on describing and explaining observed phenomena rather than manipulating variables within the boundaries of its principles to assess the impact of these changes. DT, as a human-centric problem-solving and innovation method, has varying baseline exposure levels of nondesigners and novices when codesigning. This qualitative research shows how DT can be redesigned to accommodate the inclusion and engagement of novices and nondesigners in the codesign process with enhanced DT method applicability. DT novices and nondesigners are challenged in codesign engagements with others and need an intuitive method that leads them to the same or better design results as a classic DT method. A redesign towards an intuitive DT method for nondesigners puts special consideration on method language, efficiency and cycle time. A case study validates its qualification under real-life circumstances when codesigning with DT novices and nondesigners. Overall, the research demonstrates that DT with regard to nondesigners can be simplified and redesigned for efficiency and effectiveness.
Publisher
Cambridge University Press (CUP)
Subject
General Engineering,Visual Arts and Performing Arts,Modeling and Simulation
Reference81 articles.
1. The core of ‘design thinking’ and its application
2. Eris, Ö. (2003). Asking generative design questions: a fundamental cognitive mechanism in design thinking. In DS 31: Proceedings of ICED 03, the 14th International Conference on Engineering Design, Stockholm, pp. 587–588.
3. A framework for studying design thinking through measuring designers’ minds, bodies and brains
4. Kimbell, L. & Street, P. E. 2009, September Beyond design thinking: Design-as-practice and designs-in-practice. In CRESC Conference, Manchester, pp. 1–15.
5. Wicked Problems in Design Thinking
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献