Big Data and Creativity

Author:

Dahlstedt Palle

Abstract

Big data and machine learning techniques are increasingly applied to creative tasks, often with strong reactions of both awe and concern. But we have to be careful about where to attribute the creative agency. Is it really the machine that paints like van Gogh, or is it a human that uses a high-level tool to impart one pattern upon another, based on her aesthetic preferences? In this paper, the author analyses the problem of machine creativity, focusing on four central themes: the inherent convergence of machine learning and big data techniques, their dependence on assumptions and incomplete data, the possibility of explorative search as a new creative paradigm, and the related problem of the opacity of results from such methods. The Google Deep Dream project is brought in as an example to illustrate the discussion. Information and complexity are brought into the discussion as central concepts for both creative processes and the resulting artefacts, concluding that the complexity of the interaction between the creative agent and the environment during the creative process is a crucial parameter for meaningful creative output. Based on the exposed limitations in current technologies, the author concludes that the principal creative agency still lies in the developers and users of the tools, not in the data processing itself. Human effort and input still matters. But we can take a constructive approach, regarding big data techniques as tools one order of magnitude more complex than what was available before, allowing artists to work with abstractions previously unfeasible for computational work.

Publisher

Cambridge University Press (CUP)

Subject

Political Science and International Relations,Geography, Planning and Development

Reference45 articles.

1. 37. I am simplifying a bit here, since we know a great deal about genetic low-level mechanisms. But there are still so many things we don’t know about how these detailed changes are expressed in the high-level organism, which is the main point.

2. Responsive environments

3. 32. P. Dahlstedt (2001) Creating and exploring huge parameter spaces: interactive evolution as a tool for sound generation. In: Proceedings of the International Computer Music Conference 2001, Havana, Cuba, pp. 235–242.

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A predictive coding approach to psychedelic virtual-induced hallucinations and creative cognition in aging;Frontiers in Human Neuroscience;2023-07-07

2. Understanding the Relationship between Big Data Analytics Capabilities and Sustainable Performance: The Role of Strategic Agility and Firm Creativity;Sustainability;2023-05-06

3. Inflexión sonora del dato: materia y base conceptual para dataMusic;ANIAV - Revista de Investigación en Artes Visuales;2023-03-31

4. The application of big data in architectural design – Initial challenges;PROCEEDINGS OF THE 1ST INTERNATIONAL CONFERENCE ON FRONTIER OF DIGITAL TECHNOLOGY TOWARDS A SUSTAINABLE SOCIETY;2023

5. Data as a Resource for Designing Digitally Enhanced Consumer Packaged Goods;Multimodal Technologies and Interaction;2022-11-17

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3