Abstract
This paper provides a description and an Optimality Theory analysis of the Japanese language game sakasa kotoba. This analysis contributes to the phonological study of language games, as sakasa kotoba constitutes a novel language game type: total mora reversal. In addition, our analysis contributes to the study of Japanese phonology, by providing evidence (i) for the mora, (ii) on the internal structure of the syllable in Japanese and (iii) on the representation of moras occurring in complex syllables, namely coda nasals, geminates and long vowels. The patterning of these moras suggests that the game manipulates intermediate representations, rather than underlying or surface forms. We propose a formal analysis within the framework of Stratal OT. The analysis uses a game-specific constraint to motivate reversal, with other aspects of game form shape determined through the interaction of markedness and faithfulness constraints.
Publisher
Cambridge University Press (CUP)
Subject
Linguistics and Language,Language and Linguistics
Reference62 articles.
1. Prosodic faithfulness and correspondence: Evidence from a Japanese argot
2. Licensed Segments and Safe Paths
3. Bermúdez-Otero, Ricardo (2007). Marked phonemes vs marked allophones: segment evaluation in Stratal OT. Handout of paper presented at the GLOW workshop ‘Segment inventories’, Tromsø. Available (February 2021) at www.bermudez-otero.com/GLOW2007.pdf.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Ẹnà: An iterative affixation game in Yorùbá;Glossa: a journal of general linguistics;2024-04-19