Using video games to understand sex differences in attentional biases for weapons

Author:

van Heyst Gemma,Shin Myoungju,Sulikowski DanielleORCID

Abstract

Attentional biases for threatening stimuli of various kinds have been repeatedly demonstrated. More recently, sex differences in the strength of visual biases for weapons have been observed, with men exhibiting stronger biases than do women. In the current study we further explored this sex difference, by examining how immediate vicarious experience with weapons (via playing a violent video game compared to playing a non-violent video game) affected the visual attention for weapons. We found that the basic visual bias for weapons compared to non-weapons was replicated, as was the sex difference in the strength of this bias. We also observed that the context produced by playing a violent video game prior to the visual search task, produced some sex differences in responding that were not present after playing the nonviolent video game, providing modest evidence that men may be more prone to cognitive behavioural effects of violent video game play. Interestingly, there was some evidence that both sexes de-prioritised non-weapons during search after playing the violent, relative to the non-violent, video game. We recommend that future studies investigate the task dynamics that may have led to this effect.

Funder

Charles Sturt University

Publisher

Public Library of Science (PLoS)

Subject

Multidisciplinary

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3