An evaluation model for interactive gaming furniture design based on parent-child behavior

Author:

Miao YanfengORCID,Gao Xuefei,Jiang Weiye,Xu Wei

Abstract

This study takes the parent-child game behavior of children aged 3~6 and their parents as the research object, and extracts and summarizes the user behavioral needs of parents and children when they use game-based furniture together by using the questionnaire research method, observation method, and interview method. Based on the KJ method, 16 behavioral demand indicators were compiled by five furniture design students to construct a user behavioral demand system. In addition, AHP and entropy weight method were used to solve the user behavioral demand weights from subjective and objective perspectives in this study. Twenty experts and designers in this research field scored the indicators two by two and solved the subjective weights of user behavioral requirements according to the AHP algorithm. A seven-level Likert scale was used to design the questionnaire and distribute it to the parents of children aged 3–6 to fill in, and the 121 valid questionnaires obtained were used as raw data for entropy weighting to obtain the objective weights of user behavioral needs representing the opinions of interactive game-based furniture users. Finally, with 0.4 as the proportion coefficient of subjective weights, the subjective and objective weights were weighted to get the comprehensive weight value of each demand. The results show that the eight items with higher weights for user behavioral needs include: firm and stable, safe in use, comfortable for both parents and children, holding behavior by human-machine dimensions, able to sit on the ground and play, able to play face-to-face, easy to find for picking up, and sufficient operating space. In general, parent-child interactive game furniture firstly needs to meet the user’s needs for safety and comfort, and secondly needs to meet the user’s needs for the state of the game posture and the furniture size to meet the needs of the fetching and storage posture and the game space. The fuzzy comprehensive evaluation model established based on these needs can take into account the opinions of design experts and users at the same time and put the needs of children and parents in an equally important position so that the design of children’s play furniture can tend to meet the needs of parents and children when they use it together, and to promote parent-child interaction and the healthy growth of children.

Publisher

Public Library of Science (PLoS)

Reference26 articles.

1. and the Committee on Psychosocial Aspects of C, Family H. The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent-Child Bonds;KR Ginsburg;Pediatrics,2007

2. Parenting behavior and growth of child conduct problems: Moderation by callous‐unemotional traits.;AE Falk,2021

3. Exploring the Links Between Parental Attachment Style, Child Temperament and Parent-Child Relationship Quality During Adolescence;G Walsh;Journal of Child and Family Studies,2023

4. Revealing the relationship between furniture and play: an informative tool for designers.;Topping MKJgiot;Georgia institute of technology,2008

5. Dance. The effect of family structure on decision making;EL Davids;parenting styles and healthy lifestyle behaviour of adolescents in rural South Africa,2015

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3