Abstract
The surging popularity of virtual reality (VR) technology raises concerns about VR-induced motion sickness, linked to discomfort and nausea in simulated environments. Our method involves in-depth analysis of EEG data and user feedback to train a sophisticated deep learning model, utilizing an enhanced GRU network for identifying motion sickness patterns. Following comprehensive data pre-processing and feature engineering to ensure input accuracy, a deep learning model is trained using supervised and unsupervised techniques for classifying and predicting motion sickness severity. Rigorous training and validation procedures confirm the model’s robustness across diverse scenarios. Research results affirm our deep learning model’s 84.9% accuracy in classifying and predicting VR-induced motion sickness, surpassing existing models. This information is vital for improving the VR experience and advancing VR technology.
Funder
The Unveiling & Leading Project of XZHMU
Publisher
Public Library of Science (PLoS)
Reference46 articles.
1. SUN YOUNG L, BIN J, HEE JUN L, et al. 79–3: Display Resolution and Human Factors for Presence and Motion Sickness in HMD Experiences [J]. 2019, doi: 10.1002/sdtp.13131
2. Review on cybersickness in applications and visual displays [J];REBENITSCH L;Virtual Real,2016
3. Development of a Classifier to Determine Factors Causing Cybersickness in Virtual Reality Environments [J].;G-A AUGUSTO;Games for health journal,2019
4. Cybersickness: a Multisensory Integration Perspective [J];M GALLAGHER;Multisensory research,2018
5. Profiling subjective symptoms and autonomic changes associated with cybersickness [J];A M GAVGANI,2017