An appraisal-based chain-of-emotion architecture for affective language model game agents

Author:

Croissant MaximilianORCID,Frister Madeleine,Schofield Guy,McCall Cade

Abstract

The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. Large language models (LLMs) might address these issues by tapping common patterns in situational appraisal. In three empirical experiments, this study tests the capabilities of LLMs to solve emotional intelligence tasks and to simulate emotions. It presents and evaluates a new Chain-of-Emotion architecture for emotion simulation within video games, based on psychological appraisal research. Results show that it outperforms control LLM architectures on a range of user experience and content analysis metrics. This study therefore provides early evidence of how to construct and test affective agents based on cognitive processes represented in language models.

Funder

EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence

Publisher

Public Library of Science (PLoS)

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Immersive Game Worlds: Using Deep Reinforcement Learning for Lifelike Non-Player Characters;2023 International Serious Games Symposium (ISGS);2023-12-28

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