360-Degree Illustration Based on Virtual Reality (The Cisadane Folktale)

Author:

Medyasepti Frindhinia,Rizkavirwan Darfi,Flora Christina

Publisher

Atlantis Press SARL

Reference15 articles.

1. Ihueze, O.: Folklore in literature: A tool for culture preservation and entertainment. International Journal of Humanities and Social Science Invention, 4(4), 57-61 (2015).

2. Bruijn, A.D.: From Representation to Participation: Rethinking the Intercultural Educational Approach to Folktales. Child. Lit. Educ., 50(3), 315–332, (2019).

3. Khan, M.Y.: Mengenal Legenda Kota Tangerang, Pendekar Cisadan. https://www.kompasiana.com/muhammadyusupkhan21/61d294134b660d64d7162062/mengenal-legenda-kota-tangerang-pendekar-cisadane, last accessed 2022/01/03.

4. Egea-Vivancos, A., Arias-Ferrer, L.: Principles for the design of a history and heritage game based on the evaluation of immersive virtual reality video games. E-Learning Digit. Media, 18(4), 383–402 (2020).

5. Lahr, J.: How to Connect With Audiences Through VR Storytelling. https://www.meetcortex.com/blog/how-to-connect-with-audiences-through-vr-storytelling 2018/01/26.

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