The Effect of Creative and Educative Games on Project-Based Learning on Students' Learning Spirit in the Pandemic Period

Author:

Kurniasih Eka,Ukhrowati Ulfi,Utami Novi,Ulya Tazkiyah Himmatul,Efgivia Mohammad Givi

Publisher

Atlantis Press SARL

Reference10 articles.

1. Arizona, K., Abidin, Z., & Rumansyah, R. (2020). Project Based Online Learning, One Of The Solutions To Teaching Learning Activities In The Middle Of Pandemic Covid-19. Educational Profession Scientific Journal, 5 (1), 64–70.

2. Bhagi, U. (2017). 12 Reasons why project-based learning is better than traditional classroom learning. Learning Industry. Dernière Mise à Jour, 19.

3. Fitri, H., Dasna, I. W., & Suharjo, S. (2018). The Influence of Project-Based Learning (PjBL) Model on Higher Level Thinking Ability in terms of Achievement Motivation of Class IV Elementary School Students. Briliant: Research and Conceptual Journal, 3 (2), 201. https://doi.org/10.28926/briliant.v3i2.187

4. Ministry of Education and Culture. (2020). Guide: Distance Learning - face the corona together. Ministry of Education and Culture, 4. https://bersamahadapikorona.kemdikbud.go.id/punjuk-pembelajaran-jarak-jauh/

5. Nurhayati, E. (2020). Increasing Student Activeness in Online Learning through Educational Quiziz Games Media during the Prevention of the Spread of Covid-19. Paedagogy Journal, 7 (3), 145. https://doi.org/10.33394/jp.v7i3.2645

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