Does controller sound contain valuable information for video game scene analysis? Case study by character identification of Super Smash Bros. Ultimate
Author:
Affiliation:
1. Graduate School of Information Science and Technology, The University of Tokyo
2. Department of Electrical Engineering and Computer Science, Tokyo University of Agriculture and Technology
3. Freelance
Publisher
Acoustical Society of Japan
Subject
Acoustics and Ultrasonics
Link
https://www.jstage.jst.go.jp/article/ast/advpub/0/advpub_e23.67/_pdf
Reference11 articles.
1. 1) Wei-Ta Chu and Yung-Chieh Chou, “Event detection and highlight detection of broadcasted game videos,” in Proc. HCMC, New York, NY, USA, 2015, p. 1–8.
2. 2) Inseok Oh, Seungeun Rho, Sangbin Moon, Seongho Son, Hyoil Lee, and Jinyun Chung, “Creating pro-level AI for a real-time fighting game using deep reinforcement learning,” IEEE Transactions on Games, vol. 14, no. 2, pp. 212–220, 2022.
3. 3) Kabir Bubna, Michael Geoffrey Trotter, Matthew Watson, and Remco Polman, “Coaching and talent development in esports: a theoretical framework and suggestions for future research,” Frontiers in Psychology, vol. 14, May 2023.
4. 4) Charles Ringer and Mihalis A. Nicolaou, “Deep unsupervised multi-view detection of video game stream highlights,” in Proc. FDG, Malmö, Sweden, Aug. 2018.
5. 5) Xiaoxuan Zhang, Zeping Zhan, Misha Holtz, and Adam M. Smith, “Crawling, indexing, and retrieving moments in videogames,” in Proc. FDG, Malmö, Sweden, Aug. 2018.
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