eSports in higher vocational education programs: feasibility and prospects

Author:

Lazarev E. M.1,Koshel V. A.1

Affiliation:

1. Plekhanov Russian University of Economics

Abstract

Introduction. The main idea of the article is to actualize the formation of professional competencies of specialists in the sphere of cybersport in the system of higher education.Purpose setting. In the 21st century, due to the rapid development of technology, a new type of leisure activities – cybersport – has appeared, which has given the young generation a completely new way of self-realization and acquiring unique competencies. The research is undertaken to investigate the feasibility of including cybersport in the system of higher education, both as a separate program and its integration into other profiles of education.Methodology and methods of the study. The methodological approach of the research consists in the empirical examination of the relevance of competences in cybersport.Results. This paper considers the positive prospects for the introduction of cybersport direction in the education system from the point of view of the development of human potential of the Russian society. Conclusion. The undertaken research confirms the increasing relevance of the formation of competencies of professionals engaged in the sphere of cybersport.

Publisher

State Public Scientific Technological Library SB RAS

Reference23 articles.

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3. Gamers were recognized as athletes. Cybersport is officially recognized as a sport in Russia. Gazeta.Ru: website. URL: https://www.gazeta.ru/tech/2016/06/08/8292761/games-are-cool.shtml (accessed 04.02.2023). Published 08.06.2016. (In Russ.).

4. Korzhov G. Results of The International 2021: how much Spirit won, who is the MVP, how many rampages there were. Cyber.sports.ru: website. URL: https://cyber.sports.ru/tribuna/blogs/digitalmix/2976479.html (accessed 26.02.2023). Published 18.10.2021. (In Russ.).

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