The Influence of Motion Factors on Perception of Motion in VR Spaces

Author:

FURUMOTO Naofumi1,ZHANG Jue1

Affiliation:

1. Kogakuin University

Publisher

Japan Society of Kansei Engineering

Subject

General Medicine

Reference14 articles.

1. 1. Kharoub, H., Lataifeh, M., and Ahmed, N.; 3D user interface design and usability for immersive VR, Applied Sciences, 9(22), 4861, 2019.

2. 2. Umemura, H., and Kubo, M.; Sutdy of the user’s impression about motion of the visual icon on the touch panel screen, Bulletin of Japanese Society for the Science of Design, 64, pp.114-115, 2017. (in Japanese)

3. 3. Katabuchi, Y.; “Ace Combat 7” development team struggled with VR sickness and needed to be “prepared to throw it away”, https://www.itmedia.co.jp/news/articles/1909/04/news112_2.html (accessed 2021.11.15).

4. 4. Park, W., Heo, H., Park, S., and Kim, J.; A study on the presence of immersive user interface in collaborative virtual environments application, Symmetry, 11(4), 476, 2019.

5. 5. Kim, J-H, and Lee, J.; Controlling your contents with the breath: Interactive breath interface for VR, games, and animations, PLoSONE, 15(10), e0241498, 2020.

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