1. Abelman, R. (1995). Reclaiming the wasteland: TV & gifted children. Cresskill, NJ: Hampton Press.
2. Admiraal, W. (2015). A role-play game to facilitate the development of students’ reflective internet skills. Educational Technology & Society, 18, 301–308.
3. Agaoğlu, O., & Metin, N. (2016). A Survey study on the 4th – 8th graders in the science and arts centers who play violent pc games comparing to their school-only peer group. Journal of Gifted Education and Research, 3(2), 11-25.
4. Ahn, J., & Randall, G. (2007). Computer game addiction. Retrieved May 19, 2020 from http://andrewd.ces.clemson.edu/courses/cpsc414/spring07/chp/team3.pdf.
5. American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (5th Ed.). Arlington, VA: American Psychiatric Publishing.