A Conceptual Framework for Road Safety Education using Serious Games with a Gesture-based Interaction Approach

Author:

Wan Husain Wan Salfarina,Wan Shamsuddin Syadiah Nor,Rahim Normala

Abstract

Road accidents among children are one of the factors that cause mortality. An interactive manual has been developed to solve the problem. However, reports show that most road safety programs are displayed conventionally and unsuitable for almost all target users. In order to minimise the negative effect of road accidents on primary school students, early prevention programs need to be set up to overcome the problem. The natural user interface is a current technology that could be implemented in road safety education. Thus, this research aims to develop a conceptual framework by integrating gesture-based interaction and serious games towards road safety education, which will hopefully meet the road safety syllabus to tackle primary school students. All the proposed conceptual framework elements are identified through a systematic literature review and existing theories and model analysis supported by the experts’ review. This research’s main finding will be a conceptual framework of user engagement in road safety education through serious games with a gesture-based interaction technology approach. This conceptual framework would be a reference for road safety designers or developers to build an application for road safety by considering user engagement through gesture-based interaction, learning theory, and serious games at the same time.

Publisher

Universiti Putra Malaysia

Subject

General Earth and Planetary Sciences,General Environmental Science

Reference49 articles.

1. Ackad, C., Kay, J., & Tomitsch, M. (2014, April 26). Towards learnable gestures for exploring hierarchical information spaces at a large public display. In CHI’14 Workshop on Gesture-based Interaction Design (Vol. 49, p. 57). Toronto, Canada.

2. Afifah, F., & Hossain, M. (2016). The state of road safety education for children in Bangladesh. IOSR Journal of Mechanical and Civil Engineering, 13(5), 139-146. https://doi.org/10.9790/1684-130508139146

3. Ahmad, M., Rahim, L. A. B., & Arshad, N. I. (2015). An analysis of educational games design frameworks rom software engineering perspective. Journal of Information and Communication Technology, 14, 123-151.

4. Aliprantis, J., Konstantakis, M., Nikopoulou, R., Mylonas, P., & Caridakis, G. (2019, January 30). Natural interaction in augmented reality context. In Visual Pattern Extraction and Recognition for Cultural Heritage Understanding (VIPERC) (pp. 50-61). Piza, Italy.

5. Alqurashi, M. (2018). An exploratory study to identify teaching styles in Saudi Arabia based on three learning theories. Personal and Ubiquitous ComputingInternational Journal of Social Sciences, 3(3), 1442-1454. https://doi.org/10.20319/pijss.2018.33.14421454

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3