Motivation and benefits of digital games for the elderly: a systematic literature review
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Cited by 19 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Detecting cognitive impairment through an age-friendly serious game: The development and usability of the Spatial Performance Assessment for Cognitive Evaluation (SPACE);Computers in Human Behavior;2024-11
2. Tangram Puzzles in Patients with Neurocognitive Disorders: A Pilot Study;Psychiatry International;2023-12-15
3. Serious game for cognitive stimulation of older people with Mild Cognitive Impairment: Design and pilot study (Preprint);JMIR Aging;2022-07-26
4. Lifelong Learning and Older People in the Context of ICT / Cjeloživotno učenje i osobe starije životne dobi u kontekstu IKT-a;Croatian Journal of Education - Hrvatski časopis za odgoj i obrazovanje;2022-02-19
5. A Case Study on the Design of Touchscreen-Based User Interfaces for Multilingual Older Adults from Southeast Asian Backgrounds;Asian CHI Symposium 2021;2021-05-08
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