1. J.-S. Kim, H. Kavak, and A. Crooks, “Procedural city generation beyond game development,” SIGSPATIAL Special, vol. 10, no. 2, pp. 34–41, 2018.
2. A. van der Zee and B. de Vries, “Modeling of rl-cities,” in 30th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2012). eCAADe and CVUT, Faculty of Architecture, 2012, pp. 375–380.
3. P. Prusinkiewicz and A. Lindenmayer, The algorithmic beauty of plants. Springer Science & Business Media, 2012.
4. G. Kelly and H. McCabe, “Citygen: An interactive system for procedural city generation,” in Fifth International Conference on Game Design and Technology, 2007, pp. 8–16.
5. G. Whelan, G. Kelly, and H. McCabe, “Roll your own city,” in Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts. ACM, 2008, pp. 534–535.