Abstract
This paper introduces a method for extracting information from various cultural heritage data sources using word embedding with feature extraction from the sentence and structured representation of the sentence. The focus is on discovering the named entities’ relations including part of speech tags and positons tags by the means of conditional probability.
Publisher
Institute of Mathematics and Informatics Bulgarian Academy of Sciences
Cited by
1 articles.
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1. Gamified Crowdsourcing in Support of the Semantic Transformation of Digital Libraries;Proceedings of the International Conference on Computer Systems and Technologies 2024;2024-06-14