Abstract
In this article, we propose a novel, efficient method for computing a random tessellation from its vectorial representation at each voxel of a discretized domain. This method is based upon the resolution of the Eikonal equation and has a complexity in O(N log N), N being the number of voxels used to discretize the domain. By contrast, evaluating the implicit functions of the vectorial representation at each voxel location has a complexity of O(N²) in the general case. The method also enables us to consider the generation of tessellations with rough interfaces between cells by simulating the growth of the germs on a domain where the velocity varies locally. This aspect constitutes the main contribution of the article. A final contribution is the development of an algorithm for estimating the multi-scale tortuosity of the boundaries of the tessellation cells. The algorithm computes the tortuosity of the boundary at several scales by iteratively deforming the boundary until it becomes a straight line. Using this algorithm, we demonstrate that depending on the local velocity model, it is possible to control the roughness amplitude of the cells boundaries.
Publisher
Slovenian Society for Stereology and Quantitative Image Analysis
Subject
Computer Vision and Pattern Recognition,Acoustics and Ultrasonics,Radiology Nuclear Medicine and imaging,Instrumentation,Materials Science (miscellaneous),General Mathematics,Signal Processing,Biotechnology
Cited by
6 articles.
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