Venues for Ludoliteracy: Arcades, Game Cafés, and Street Pirates
Affiliation:
1. the University of California
Abstract
This chapter presents a review of popular platforms and spaces for
gameplay in the global South. My research method in this chapter is
closest to digital ethnography, informed by site visits and other online
visual and textual documentation. I also discuss experimental gaming
venues in India, Senegal, and Kenya that attempt to overcome obstacles
to accessibility. I reflect on a lack of gender diversity observable in many
global public play spaces. The mobile platform is approached as one of
the more recently viable and gender diverse platforms for gaming in the
global South. The chapter closes with a presentation of Southern players’
and game pirates’ defense of their ethics on online gaming forums.
Publisher
Amsterdam University Press