Virtual Reality and Immersive Representation in Recent Refugee Narratives

Author:

Marshall Erik1

Affiliation:

1. University of Michigan-Dearborn

Abstract

Virtual reality (VR) offers an exciting new way to represent crises of forced migration. Like many new technologies, though, VR risks exacerbating the challenges that exist in more traditional modes of representation, particularly that of documentary film. This essay examines two VR projects that depict migrants attempting to cross borders: Carne y Arena (Virtually Present, Physically Invisible) by Alejandro González Iñárritu and We Wait, co-produced by Aardman Studios and the BBC. The two projects differ in technique but share many characteristics as they attempt to encourage empathy in the viewer through the use of immersive technology.

Publisher

Amsterdam University Press

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