Verification of Gamification Tools as an Acute Trend of Motivation Theory in the Context of Managing Advanced Organizations Based on Case-Method
Author:
Affiliation:
1. Financial University under the Government of the Russian Federation
2. Moscow State University of Psychology & Education
Publisher
Plekhanov Russian University of Economics (PRUE)
Subject
General Medicine
Reference17 articles.
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3. Ganshina E. Yu., Smirnova I. L., Ivanova S. P. Faktory tsifrovizatsii v obespechenii ustoychivogo razvitiya organizatsiy [Digitalization Factors in Supporting Sustainable Development of Organization]. Vestnik Rossiyskogo ekonomicheskogo universiteta imeni G. V. Plekhanova [Vestnik of the Plekhanov Russian University of Economics], 2020, No. 2 (110), pp. 5–12. (In Russ.).
4. Kozlovskaya S. N., Kozlovskaya D. I. Osobennosti geymifikatsii kak instrumenta obucheniya personala v Rossiyskoy Federatsii i zarubezhnykh stranakh [Specific Features of Gamificaton as a Tool for Personnel Training in the Russian Federation and Abroad]. Aktualnye voprosy sotsialnoy pedagogiki i psikhologii: teoriya i praktika, sbornik materialov Vserossiyskoy nauchno-prakticheskoy konferentsii [Acute Issues of Social Pedagogic and Psychology: Theory and Practice: collection of materials of the All-Russian Conference]. Cheboksary, ID «Sreda», 2019, pp. 109–113. (In Russ.).
5. Komok A. 7 primerov uspeshnoy geymifikatsii dlya vovlecheniya i motivatsii sotrudnikov [Seven Examples of Successful Gamification to Involve and Motivate Employees]. (In Russ.). Available at: https://rb.ru/opinion/gamification-cases/
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