IMPACT OF THE COVID - 19 PANDEMIC ON THE GLOBAL VIDEO GAMES MARKET

Author:

Burdenko E. V.1,Shchepetov V. V.1

Affiliation:

1. Plekhanov Russian University of Economics

Abstract

The article focuses on the analysis of the global video game industry. The structure of the gaming industry,  which  includes  manufacturers  from  around  the  world,  is  considered. The study showed the controversial impact of the COVID-19 pandemic on the global video game industry. The units of the global video games industry affected by the introduction of quarantine measures and self-isolation have been highlighted: cancelation or postponement of the events to 2021. Among the positive changes are the following: increased sales of video games, an increase in the number of users and the number of hours of online games. During the research, general scientific  methods  were  used:  analysis,  synthesis,  classification,  historical  method. The quantitative method was used to analyze the dynamics of economic indicators of the global video game market. The graphical presentation made it possible to visualize the obtained data. The  source  of  information  during  the  research  was  monographs  and  articles  of  foreign  and domestic scientists; data from analytical agencies in the field of video games in the world; Internet resources specializing in market analysis and consumer behavior; analytical data of the World Economic Forum, etc. The scientific novelty of the study consists in a comprehensive analysis of the gaming industry, which has not been conducted before, in the unprecedented conditions of the COVID-19 pandemic.

Publisher

Plekhanov Russian University of Economics (PRUE)

Subject

General Earth and Planetary Sciences,General Environmental Science

Reference8 articles.

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