Archiving Australian Media Arts: A Project Overview

Author:

Swalwell Melanie1ORCID,Stuckey Helen2,de Vries Denise1,Moya Cynde1,Cranmer Candice3,Frost Sharon4,Goddard Angela5,Miller Steven6,Murphy Carolyn6,Richardson Nick3

Affiliation:

1. Centre for Transformative Media Technologies, Swinburne University of Technology , Hawthorn , Australia

2. RMIT University , Melbourne , Australia

3. Australian Centre for the Moving Image , Melbourne , Australia

4. State Library of South Australia , Adelaide , Australia

5. Griffith University Art Museum , Nathan , Australia

6. Art Gallery of New South Wales , Sydney , Australia

Abstract

Abstract This article presents an overview of the ARC Linkage Project “Archiving Australian Media Arts: Towards a method and a national collection,” which addresses the challenges of preserving digital media artworks that are stored on obsolete media and that require legacy computer environments to access. It lays out the challenges facing digital media arts, articulates the significance of the deposit of local media art organisation archives into the custody of major, jurisdictionally-appropriate cultural institutions, and details the selection of case studies for research from these organisations’ archives and other existing digital media art collections in our partner organisations’ custody. Case studies consist of the ANAT archive (formerly the Australian Network for Art and Technology), floppy disks from the Stan Ostoja-Kotkowski archive, Experimenta Media Art’s exhibition “Virtualities” (1995), dLux media art’s exhibition “Matinaze 97” (1997), and the Griffith University Art Museum’s collection of interactive CD-ROMs. The article reports on progress to date against two of the project’s aims, outlines the collective benefits to partners and to researchers of artworks and other materials from these archives being available, and indicates that access to born digital materials should improve in the near future with digital emulation infrastructure set to be built.

Funder

Australian Research Council

Publisher

Walter de Gruyter GmbH

Subject

Library and Information Sciences,Computer Science Applications,Conservation

Reference42 articles.

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2. Bridge, J., and S. Pruyn. 2009. “Preserving New Media Art: Re–presenting Experience.” UC Irvine: Digital Arts and Culture. https://escholarship.org/uc/item/9km2n2g0.

3. Buttrose, E. 2017. “Review, “Red Green Blue: A History of Australian Video Art”.” Art Monthly Australia (303): 61.

4. Chollet, P. 2006. “Samples of the Ghats.” Also available at http://variants.artbase.rhizome.org/Q1822/samples_of_the_ghats.html.

5. Cranmer, C., and S. Loffler. 2022. “Making Legacy Videogames and Interactive Artworks Playable with EaaSI via ACMI’s Website.” Also available at https://labs.acmi.net.au/making-legacy-videogames-and-artworks-playable-with-eaasi-via-acmis-website-43c686dfe947.

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