Affiliation:
1. Univ. Polytechnique Hauts-de-France , LARSH – Laboratoire de Recherche Sociétés & Humanités , Valenciennes , France
2. INSA Hauts-de-France , Valenciennes , France
Abstract
Abstract
Objectives
Virtual reality (VR) is increasingly being used for sports purposes, including tactical learning. However, the instructional efficiency of this emerging technology remains unclear, especially when considering learners’ cognitive abilities, such as visuospatial abilities (VSA). The aim of this study was to investigate the role of VSA in memorizing soccer tactics under immersive (VR) and non-immersive (animation) conditions.
Methods
The experiment involved a group of 52 adult male soccer beginners. Initially, participants’ VSA were assessed using six computerized tasks. Subsequently, participants were tasked with memorizing and reproducing tactical soccer scenes in VR and animation formats.
Results
The results revealed a significant interaction, indicating that beginners with high-VSA were more efficient at memorizing scenes through animation than VR, supporting the ability-as-enhancer hypothesis. Conversely, those with low-VSA benefited equally from both visualizations, despite being more accurate in recalling scenes through VR.
Conclusions
Findings suggest that coaches should pay attention when using new technologies such as VR and consider individuals’ levels of VSA to improve their communication and learning sessions.
Reference64 articles.
1. Cotterill, ST. Virtual reality and sport psychology: implications for applied practice. Case Stud Sport Exerc Psychol 2018;2:21–2. https://doi.org/10.1123/cssep.2018-0002.
2. Tsai, WL. Personal Basketball Coach [Internet]. Proceedings of the 2018 ACM on International Conference on Multimedia Retrieval. Yokohama Japan: ACM; 2018. https://doi.org/10.1145/3206025.3206084.
3. Bird, JM. The use of virtual reality head-mounted displays within applied sport psychology. J Sport Psychol Action 2019;11:111–28. https://doi.org/10.1080/21520704.2018.1563573.
4. Cannavo, A, Musto, M, Prattico, FG, Raho, F, Lamberti, F. A participative system for tactics analysis in sport training based on immersive virtual reality. In: Proceeding of the 4th workshop on everyday virtual reality (WEVR 2018)–25th IEEE conference on virtual reality and 3D user interfaces. Reutlingen: Germany; 2018:1–4 pp.
5. Gondo, S, Inoue, T, Tarukawa, K, Okada, K. Soccer tactics analysis supporting system displaying the player’s actions in virtual space. In: Proceedings of the 2014 IEEE 18th international conference on computer supported cooperative work in design (CSCWD); Hsinchu; 2014.