Abstract
AbstractIn this paper, we present the streamed photon mapping method for enhancing the rendering of caustics. In order to achieve a realistic caustic effect, global illumination methods require additional data, which are gathered by creating a caustic map or increasing the number of samples used for rendering. Our method employs a stream of photons with a varying luminance level depending on the material properties of the surface. The application of a concentrated photon stream provides the ability to render caustics effectively without increasing the number of photons in a photon map. Such an approach increases visibility of results, while also allowing for faster computations.
Subject
Artificial Intelligence,Computer Networks and Communications,General Engineering,Information Systems,Atomic and Molecular Physics, and Optics
Reference17 articles.
1. The rendering equation ACM SIGGRAPH;Kajiya;Computer Graphics,1986
2. No - reference quality assessment using natural scene statistics : JPEG on;Sheikh;IEEE Trans Image Processing,2000
3. Realtime caustics using distributed photon mapping th Eurographics Symposium on Rendering;Günther;Proc,2004
4. Photon differential splatting for rendering caustics;Frisvad;Computer Graphics Forum,2012
5. Adaptive radiosity textures for bidirectional ray tracing ACM SIGGRAPH;Heckbert;Computer Graphics,1990
Cited by
5 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献