Affiliation:
1. Bath Spa University , School of Creative Industries, Newton Park , Newton St Loe , , United Kingdom of Great Britain and Northern Ireland
Abstract
Abstract
The dominant turn towards transmediality across the contemporary media industries has brought a range of emerging digital innovations and new possibilities for telling stories, be it in interactive television experiences, apps, social media, and so on. Despite such rich possibilities, the transmedia phenomenon has also arguably led to a kind of indirect flattening out of how we now understand different media forms, platforms, stories, and even characters. This article will explore the character-building practices that have been employed in augmenting the televisual experience of The walking dead (2010–present) across platforms. It looks at The walking dead: Red machete (2017–2018), a six-part webisode series available on AMC’s website, the AMC Story Sync facility (2012–present), a double-screen application designed to enable audiences to post live comments about the episodes, respond to surveys, and talk to other audiences via a chat platform, and finally AMC’s Talking dead (2011–present), a 30-minute accompanying talk show. I demonstrate how these three examples of what I call augmented television draw on sociological and anthropological notions of communication, modern social life, and environment in ways that present chances for what I call sociological character-building.
Reference43 articles.
1. Boni, Marta (ed.). 2017. World building: Transmedia, fans, industry. Amsterdam: Amsterdam University Press.
2. Brooker, Will. 2004. Living on Dawson’s Creek: Teen viewer’s, cultural convergence and television overflow. In Robert C. Allen & Annette Hill (eds.), The television studies reader, 569–580. New York: Routledge.
3. Carroll, Noël. 2003. Engaging the moving image. New Haven: Yale University Press.
4. Cohen, Yehudi A. 1974. Man in adaptation: The cultural present. Chicago: Aldine.
5. Doyle, Gillian. 2015. Multi-platform media and the miracle of the loaves and fishes. Journal of media business studies 12(1). 49–65.