Maps in video games – range of applications

Author:

Chądzyńska Dominika1,Gotlib Dariusz1

Affiliation:

1. Department of Cartography, Faculty of Geodesy and Cartography, Warsaw University of Technology

Abstract

Abstract The authors discuss the role of the map in various game genres, specifically video games. Presented examples illustrate widespread map usage in various ways and forms by the authors of games, both classic and video. The article takes a closer look at the classification and development of video games within the last few decades. Presently, video games use advanced geospatial models and data resources. Users are keen on a detailed representation of the real world. Game authors use advanced visualization technologies, which often are innovative and very attractive. Joint efforts of cartographers, geo-information specialists and game producers can bring interesting effects in the future. Although games are mainly made for entertainment, they are more frequently used for other purposes. There is a growing need for data reliability as well as for some effective means of transmission cartographic content. This opens up a new area of both scientific and implementation activity for cartographers. There is no universally accessible data on the role of cartographers in game production, but apparently it is quite limited at the moment. However, a wider application of cartographic methodology would have a positive effect on the development of games and, conversely, methods and technologies applied by game makers can influence the development of cartography.

Publisher

Walter de Gruyter GmbH

Subject

Cell Biology,Developmental Biology,Embryology,Anatomy

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Interpretation of Map Symbols in the Context of Gamers’ Age and Experience;ISPRS International Journal of Geo-Information;2022-02-21

2. Effectiveness of Dynamic Point Symbols in Quantitative Mapping;The Cartographic Journal;2018-12-10

3. Varianten interaktiver Karten in Video- und Computerspielen — eine Übersicht;KN - Journal of Cartography and Geographic Information;2018-03

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