Desiderata for a Performative Hybrid Immersive Drawing Platform

Author:

Olivero Lucas Fabian12ORCID,Araújo António Bandeira3ORCID

Affiliation:

1. Research Centre for Arts and Communication , PhD Student in Digital Media Arts , Universidade do Algarve , Faro , Portugal

2. Universidade Aberta , Lisbon , Portugal

3. Research Centre for Arts and Communication , Departamento de Ciências e Tecnologia , Universidade Aberta , Lisbon , Portugal

Abstract

Abstract We discuss the design requirements of a software platform for constructing immersive environments through handmade spherical perspective drawings in a performative setting, with concurrent interactive live feed of the spherical drawing’s VR visualization. We investigate current best practices and available software in order to extract functionalities, requirements, improvements, possible integrations and future developments. We map the base requirements of the software from three sources: the state of the art of drawing techniques for spherical perspectives (equirectangular, azimuthal equidistant and cubical), the available software for their practice and the experimentation with novel hybrid artefacts. For the latter, we use a node-based program that allows us to prototype the workflow before entering a pure coding stage. The desired software platform should integrate well within digital art practices, stimulate and facilitate the practice of anamorphic handmade spherical drawings, and expand spherical perspectives’ applications through the emerging media of Hybrid Immersive Models (HIMs).

Funder

Fundação para a Ciência e a Tecnologia

Publisher

Walter de Gruyter GmbH

Subject

Computer Networks and Communications,Human-Computer Interaction,Communication,Business, Management and Accounting (miscellaneous),Information Systems,Social Psychology

Reference42 articles.

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2. A. B. Araújo, “Drawing Equirectangular VR Panoramas with Ruler, Compass, and Protractor,” J. Sci. Technol. Arts, vol. 10, no. 1, pp. 15–27, Apr. 2018, doi: https://www.doi.org/10.7559/citarj.v10i1.471.

3. A. B. Araújo, L. F. Olivero, and A. Rossi, “A Descriptive Geometry Construction of VR panoramas in Cubical Spherical Perspective,” diségno, no. 6, pp. 35–46, 2020, doi: https://doi.org/10.26375/disegno.6.2020.06.

4. F. R. Casas, “Flat-Sphere Perspective,” Leonardo, vol. 16, no. 1, pp. 1–9, 1983, doi: 10.2307/1575034.

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1. Spheri v1: A body tracking artefact to interact with spherical perspective drawings made on-the-fly;Proceedings of the 11th International Conference on Digital and Interactive Arts;2023-11-28

2. Drawn onto a Skybox: An invitation to collaborative immersive drawing using the Spheri platform;Proceedings of the 11th International Conference on Digital and Interactive Arts;2023-11-28

3. Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students;Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering;2023

4. [IN]Musicality: A Collection of VR Drawings and Music as an Artistic Application of Hybrid Immersive Models;Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering;2023

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