How technology is transforming innovative education and providing solutions during a pandemic disruption

Author:

Sjahruddin Herman,Maruf Irma Rachmawati,Fatmawati Endang,Bangkara B.M.A.S. Anaconda,Rusiadi Rusiadi

Abstract

The existence of technology, especially in education, is an undeniable fact; especially technology can transform education into more innovative and creative and provide solutions when various crises, including pandemics, disrupt the educational journey. The author believes that it is better to examine various critical literature in answering the above problems. For this reason, this study has reviewed more than 100 discussion topics and succeeded in obtaining approximately 50 topics summarized in a literature review involving a data coding system, in-depth data interpretation, and concluding that we believe the data is valid and reliable in answering the study problems. Based on the exposure and discussion of our final findings, we can say that technology, especially digital applications, has transformed world education during times of crisis towards innovative, creative, and solution-oriented education. Based on the capabilities possessed by technology, its existence, especially digital applications, has become a solution for carrying out global education during the pandemic that hit the world. The findings of this study will be helpful for future similar studies.

Publisher

Universidad Tecnica de Manabi

Subject

Education,General Nursing

Reference54 articles.

1. Abel Jr, A. (2020). The phenomenon of learning at a distance through emergency remote teaching amidst the pandemic crisis. Asian Journal of Distance Education, 15(1), 127-143.

2. Agarwal, A., Pitso, I., & Dintwa, E. (2020). Implementation of integrated E-learning and microteaching in engineering: A case study of the University of Botswana. Journal of Education, Teaching and Learning, 5(2), 409-414.

3. Alamleh, E. J. S. (2019). Applying TPACK to Foster Dynamic Language Acquisition in an ESL/EFL Classroom: A Systematic Review.

4. Alhammad, R., & Ku, H. (2016). Graduate students' experiences and attitudes toward using e-books for college-level courses. Journal of Educational Research and Innovation, 5(2), 1.

5. Anastasiadis, T., Lampropoulos, G., & Siakas, K. (2018). Digital game-based learning and serious games in education. International Journal of Advances in Scientific Research and Engineering, 4(12), 139-144.

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Enhancing Education through Multimodal Learning Analytics and AI-as-a-Service;2023 IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON);2023-12-05

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3