Skeleton-based Adaptive In-between Generation for Hand-drawn Key Frames

Author:

Kyota Fumihito1,Sugisaki Eiji2,Seah Hock Soon2,Nakajima Masayuki1

Affiliation:

1. Tokyo Institute of Technology

2. Nanyang Technological University

Publisher

Society for Art and Science

Subject

General Medicine

Reference29 articles.

1. [1] John Lasseter. Principle of traditional animation applied to 3D computer animation. Computer Graphics, 21(4):35–44, 1987.

2. [2] Quan Chen. Computer-assisted inbetween generation for cel animation. PhD thesis, School of Computer Engineering, Nanyang Technological University, 2008.

3. [3] Xiang Bai and Longin Jan Latecki. Discrete skeleton evolution. In Proc. of EMMCVPR 2007, LNCS4679, pages 362–374, 2007.

4. [4] Dongquan Liu, Quan Chen, Jun Yu, Huiqin Gu, Dacheng Tao, and Hock-Soon Seah. Stroke correspondence construction for vector based 2d animation inbetweening. In Proc. of Computer Graphics International 2010, 2010.

5. [5] Eiji Sugisaki, Fumihito Kyota, Hock Soon Seah, and Masayuki Nakajima. Simulating-based in-between creation for CACAni system. In SIGGRAPH Asia 2009 Sketches, 2009.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3