Skeleton-based Adaptive In-between Generation for Hand-drawn Key Frames
Author:
Affiliation:
1. Tokyo Institute of Technology
2. Nanyang Technological University
Publisher
Society for Art and Science
Subject
General Medicine
Link
https://www.jstage.jst.go.jp/article/artsci/10/3/10_87/_pdf
Reference29 articles.
1. [1] John Lasseter. Principle of traditional animation applied to 3D computer animation. Computer Graphics, 21(4):35–44, 1987.
2. [2] Quan Chen. Computer-assisted inbetween generation for cel animation. PhD thesis, School of Computer Engineering, Nanyang Technological University, 2008.
3. [3] Xiang Bai and Longin Jan Latecki. Discrete skeleton evolution. In Proc. of EMMCVPR 2007, LNCS4679, pages 362–374, 2007.
4. [4] Dongquan Liu, Quan Chen, Jun Yu, Huiqin Gu, Dacheng Tao, and Hock-Soon Seah. Stroke correspondence construction for vector based 2d animation inbetweening. In Proc. of Computer Graphics International 2010, 2010.
5. [5] Eiji Sugisaki, Fumihito Kyota, Hock Soon Seah, and Masayuki Nakajima. Simulating-based in-between creation for CACAni system. In SIGGRAPH Asia 2009 Sketches, 2009.
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