Procedural Interactive Water in Memory- and Performance-Constrained Systems
Author:
Affiliation:
1. Information Coding Group, Department of Electrical Engineering, Linköping University
Publisher
Society for Art and Science
Subject
General Medicine
Link
https://www.jstage.jst.go.jp/article/artsci/14/4/14_103/_pdf
Reference43 articles.
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2. [2] Cem Yuksel, House,D.H., Keyser, J.: Wave particles. SIGGRAPH Conference Paper, Article No. 99 (2007)
3. [3] Cords, H., Staadt, O.: Real-Time Open Water Environments with Interacting Objects. Eurographics Workshop on Natural Phenomena (2009)
4. [4] Darles, E., Crespin, B., Ghazanfarpour, D., Gonzato, J.C.: A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics. COMPUTER GRAPHICS forum, Volume 30 (2010), number 1, pp. 1–18
5. [5] Dong, F., Clapworthy, G.J.: Volumetric texture synthesis for non-photorealistic volume rendering of medical data. The Visual Computer, vol. 21, iss. 7, pp. 463-473 (2005)
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