Survey Gamification: Engaging Generation Z
Author:
Affiliation:
1. University College Dublin, Dublin, Ireland
2. Universitat Politècnica de València, Valencia, Spain
Publisher
Informa UK Limited
Subject
Library and Information Sciences,Education,General Computer Science
Link
https://www.tandfonline.com/doi/pdf/10.1080/07380569.2023.2271486
Reference68 articles.
1. Adamou B. (2011). The future of research through gaming [Paper presentation]. CASRO Online Research Conference Las Vegas NV. https://www.researchthroughgaming.com/games/the-future-of-research-through-gaming/
2. Gamified online survey to elicit citizens’ preferences and enhance learning for environmental decisions
3. Predicting preferred learning styles on teaching approaches among gen Z visual learner;Azman M. N.;Turkish Journal of Computer and Mathematics Education,2021
4. Gamification in Market Research
5. Bell K. (2017). Game on: Gamification gameful design and the rise of the gamer educator.
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