The shaping of an idea as temporal, multimodal, and collaborative activity: exploring how students develop a board game in L1
Author:
Affiliation:
1. Danish School of Education, Aarhus University, Copenhagen, Denmark
2. Aalborg University, Copenhagen, Denmark
3. University College Copenhagen, Copenhagen, Denmark
Publisher
Informa UK Limited
Link
https://www.tandfonline.com/doi/pdf/10.1080/09500782.2024.2362906
Reference42 articles.
1. Literacy into action: digital games as action and text in the English and literacy classroom
2. Bakhtin M. 1984. Problems of Dostoevsky’s poetics. Minneapolis: University of Minnesota Press.
3. Bezemer J, Kress G. 2016. Multimodality, learning and communication. London: Routledge.
4. A review of Scandinavian writing research between 2010 and 2020
5. Writing and Being Written: Issues of Identity Across Timescales
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