Understanding growth mindset practices in an introductory physical computing classroom: high school students’ engagement with debugging by design activities
Author:
Affiliation:
1. Learning Sciences & Technologies, University of Pennsylvania, Philadelphia, USA
2. Instructional Technology & Learning Sciences, Utah State University, Logan, USA
Funder
National Science Foundation
Publisher
Informa UK Limited
Link
https://www.tandfonline.com/doi/pdf/10.1080/08993408.2024.2317080
Reference83 articles.
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2. Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments
3. Booth, T., Stumpf, S., Bird, J., & Jones, S. (2016, May). Crossed wires: Investigating the problems of end-user developers in a physical computing task. In Proceedings of the 2016 CHI conference on human factors in computing systems (pp. 3485–3497).
4. Buechley, L., Peppler, K., Eisenberg, M., & Kafai, Y. (Eds.). (2013). Textile messages: Dispatches from the world of E-Textiles and education. New literacies and digital epistemologies. Peter Lang.
5. A Growth Mind-Set Intervention Improves Interest but Not Academic Performance in the Field of Computer Science
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