Enhancing augmented reality with cognitive and knowledge perspectives: a case study in museum exhibitions
Author:
Affiliation:
1. Department of Information Engineering, Electrical Engineering and Applied Mathematics, University of Salerno, Fisciano (SA), Italy
2. Department of Human Sciences, Philosophy and Education, University of Salerno, Fisciano (SA), Italy
Funder
Project FIBAC
Innovative Fruition of Artistic and Cultural Assets
Publisher
Informa UK Limited
Subject
Human-Computer Interaction,General Social Sciences,Arts and Humanities (miscellaneous),Developmental and Educational Psychology
Link
https://www.tandfonline.com/doi/pdf/10.1080/0144929X.2016.1208774
Reference15 articles.
1. Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices
2. Capuano, N., A. Gaeta, M. Gaeta, G. R. Mangione, and A. Pierri. 2014. “Enhancing Educational Experiences with Remediation Theory: The Case of the FIBAC Project”. Proceedings of the 6th International Conference on Intelligent Networking and Collaborative Systems, Salerno, Italy, IEEE Computer Society, 492–497.
3. Celik, I., F. Abel, and G. J. Houben. 2011. “Learning Semantic Relationships between Entities in Twitter”. InInternational Conference on Web Engineering, 167–181. Berlin: Springer Heidelberg.
4. Damala, Areti, and Nenad Stojanovic. 2012. “Tailoring the Adaptive Augmented Reality (A2R) Museum Visit: Identifying Cultural Heritage Professionals’ Motivations and Needs.” Atlanta, GA: IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH).
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