Korean WoW Gamers’ Competitive Game Culture and Excessive Game Labor

Author:

Lee Younsong1ORCID

Affiliation:

1. Graduate School of Media & Communication, Sogang University, Seoul, Korea

Funder

no specific grant

Publisher

Informa UK Limited

Reference54 articles.

1. Massively multiplayer online role-playing games: comparing characteristics of addict vsnon-addict online recruited gamers in a French adult population

2. Coping with [R]evolution in Online Games: Vulnerability and Resilience Responses to Change in MMO Game Expansions

3. Hearts, clubs, diamonds, spades: Players who suit MUDs;Bartle R.;The Journal of Virtual Environments,1996

4. Bauman, Z. (2004). Wasted lives: Modernity and its outcasts. Polity.

5. Bogost, I. (2008). The rhetoric of video games. In K. Salen (Ed.), The ecology of games: Connecting youth, games, and learning (pp. 117–140). MIT Press.

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