Korean WoW Gamers’ Competitive Game Culture and Excessive Game Labor
Author:
Affiliation:
1. Graduate School of Media & Communication, Sogang University, Seoul, Korea
Funder
no specific grant
Publisher
Informa UK Limited
Link
https://www.tandfonline.com/doi/pdf/10.1080/08838151.2024.2322122
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3. Hearts, clubs, diamonds, spades: Players who suit MUDs;Bartle R.;The Journal of Virtual Environments,1996
4. Bauman, Z. (2004). Wasted lives: Modernity and its outcasts. Polity.
5. Bogost, I. (2008). The rhetoric of video games. In K. Salen (Ed.), The ecology of games: Connecting youth, games, and learning (pp. 117–140). MIT Press.
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