Gender dynamics and the social and spatial organization of computer gaming
Author:
Publisher
Informa UK Limited
Subject
Tourism, Leisure and Hospitality Management,Geography, Planning and Development
Link
http://www.tandfonline.com/doi/pdf/10.1080/02614360306571
Reference70 articles.
1. Bryce, J. and Rutter, J. 2002c.Killing Like a Girl: Gendered Gaming and Girl Gamers’ Visibility, in (edited by F. Mäyrä) Computer Games and Digital Cultures Conference Proceedings, Tampere, 243–255. Tampere University Press.
Cited by 127 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Collectivism–Individualism Makes the Relationships Between Digital Games Use and Creativity Different;The Journal of Creative Behavior;2024-09-07
2. The High Five Model as a predictor of academic performance over conventional psychological predictors in university students;Frontiers in Psychology;2024-05-22
3. Examining leisure constraints and motivations within the psychological continuum model: a study among recreational video gamers;Leisure Studies;2024-04-21
4. Analysis of Video Game Streaming on Consumer Behavior and Digital Marketing Strategies;Advances in Marketing, Customer Relationship Management, and E-Services;2024-04-05
5. Emotions and online gaming experiences: An examination of MMORPG gamers from India and the United States;Computers in Human Behavior;2023-11
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3